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Antoine Guédon
Postdoctoral Researcher

Antoine Guédon

Understanding 3D worlds through deep learning

GeomeriX / LIX, École Polytechnique  ·  Visiting UC Berkeley BAIR

01

About

I am a postdoctoral researcher in the GeomeriX team at École Polytechnique, advised by Maks Ovsjanikov. I'm currently visiting UC Berkeley's AI Research lab (BAIR) as a research scholar for a few months, hosted by Prof. Angjoo Kanazawa. Before that, I received my PhD from the IMAGINE computer vision team at École des Ponts ParisTech (ENPC), where I was co-advised by Vincent Lepetit and Pascal Monasse.

My research focuses on reconstructing and understanding 3D worlds through deep learning. I have worked on autonomous agents that jointly learn to reconstruct and explore 3D environments, as well as on 3D reconstruction from images using Gaussian Splatting and, more recently, Flow Matching. Earlier, I studied at École Polytechnique (X2016) and at École Normale Supérieure Paris-Saclay, where I obtained the MVA MS degree.

GeomeriX · LIX École Polytechnique Visiting BAIR, UC Berkeley antoine (dot) guedon (at) enpc.fr
02

News

05-2026
I am very honored to be selected as one of the Outstanding Reviewers for CVPR 2026.
04-2026
MAGICIAN has been accepted and selected for an oral presentation at CVPR 2026!
10-2025
I'm currently visiting UC Berkeley's AI Research lab (BAIR) as a research scholar for a few months, under the supervision of Prof. Angjoo Kanazawa!
10-2025
I am very honored to be selected as one of the Outstanding Reviewers for ICCV 2025.
09-2025
We just released the code for MILo!
08-2025
MILo has been accepted to SIGGRAPH Asia 2025 — Journal Track (TOG)!
05-2025
I am very honored to be selected as one of the Outstanding Reviewers for CVPR 2025.
04-2025
MAtCha has been selected for a Highlight at CVPR 2025!
04-2025
We just released the code for MAtCha!
03-2025
MAtCha paper has been accepted to CVPR 2025!
11-2024
I am very honored to be selected as one of the Top Reviewers for NeurIPS 2024.
10-2024
I was in Milan for ECCV 2024, and had the pleasure to give an oral presentation of Frosting and to meet many great people in the field.
09-2024
I am very honored to be selected as one of the Outstanding Reviewers for ECCV 2024.
09-2024
We just released a Blender Add-On to import, edit and animate 3D scenes reconstructed with SuGaR and Frosting without a single line of code.
08-2024
Gaussian Frosting paper has been selected for an oral presentation at ECCV 2024!
07-2024
Gaussian Frosting paper has been accepted to ECCV 2024!
04-2024
I was invited by Prof. Ko Nishino from Kyoto University to work in Japan for 6 weeks. It really was a great experience!
03-2024
I was invited by George Kopanas and Bernhard Kerbl to give a talk about Surface Reconstruction using Gaussian Splatting during the 3DV 2024 tutorial on Gaussian Splatting.
02-2024
SuGaR paper has been accepted to CVPR 2024!
03-2023
MACARONS paper has been accepted to CVPR 2023!
11-2022
SCONE paper has received a Spotlight at NeurIPS 2022!
08-2022
SCONE paper has been accepted to NeurIPS 2022!
09-2021
I'm starting my PhD!
03

Publications

From Blobs to Spokes
arXiv 2026

From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians

We interpret 3D Gaussians as stochastic oriented surface elements and derive closed-form vacancy and normal fields, enabling fast, watertight, and compact mesh extraction of full 3D scenes. Our method recovers extremely thin structures such as bicycle spokes while producing meshes with significantly fewer vertices than concurrent works.

*Both authors contributed equally to the paper.
Paper Code
@misc{gomez2026blobsspokeshighfidelitysurface,
    title={From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians},
    author={Gomez, Diego and Gu{\'e}don, Antoine and Maruani, Nissim and Gong, Bingchen and Ovsjanikov, Maks},
    year={2026},
    eprint={2604.07337},
    archivePrefix={arXiv},
    primaryClass={cs.CV},
    url={https://arxiv.org/abs/2604.07337},
}
MAGICIAN
CVPR 2026 · Oral

MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active Mapping

We introduce MAGICIAN, a novel framework capable of generating long-horizon trajectories for active 3D mapping. We propose Imagined Gaussians, derived from a neural occupancy field, to enable efficient and reliable coverage gain prediction from new viewpoints in unknown scenes, supporting feasible long-term planning with tree search.

Paper Code
@inproceedings{li2026magician,
    title={MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active Mapping},
    author={Li, Shiyao and Gu{\'e}don, Antoine and Chen, Shizhe and Lepetit, Vincent},
    booktitle={CVPR},
    year={2026},
}
MILo
SIGGRAPH Asia 2025 · TOG

MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction

We propose a novel differentiable mesh extraction framework that operates during the optimization of 3DGS representations. At every training iteration, we differentiably extract a mesh only from Gaussian parameters. This enables gradient flow from the mesh to Gaussians, and guides Gaussians toward configurations better suited for surface reconstruction, resulting in better meshes with significantly fewer vertices.

*Both authors contributed equally to the paper.
Paper Code
@article{guedon2025milo,
    author       = {Gu{\'e}don, Antoine and Gomez, Diego and Maruani, Nissim and Gong, Bingchen and Drettakis, George and Ovsjanikov, Maks},
    title        = {MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction},
    journal      = {ACM Transactions on Graphics},
    year         = {2025},
    url          = {https://anttwo.github.io/milo/}
}
MAtCha
CVPR 2025 · Highlight

MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views

We propose a novel surface representation for reconstructing high-quality 3D meshes with photorealistic rendering from sparse-view images. Our key idea is to model the underlying scene geometry as an Atlas of Charts which we render with 2D Gaussian surfels. Combined with a sparse-view SfM model like MASt3R-SfM, MAtCha can recover sharp meshes of both foreground and background objects within minutes from a few unposed RGB images.

Paper Code
@article{guedon2025matcha,
    title={MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views},
    author={Gu{\'e}don, Antoine and Ichikawa, Tomoki and Yamashita, Kohei and Nishino, Ko},
    journal={CVPR},
    year={2025},
}
Gaussian Frosting
ECCV 2024 · Oral

Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering

We propose to represent surfaces by a mesh covered with a "Frosting" layer of varying thickness and made of 3D Gaussians. This representation captures both complex volumetric effects created by fuzzy materials such as hair or grass as well as flat surfaces. Built from RGB images only, it can be rendered in real-time and animated using traditional animation tools.

@article{guedon2024frosting,
    title={Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering},
    author={Gu{\'e}don, Antoine and Lepetit, Vincent},
    journal={ECCV},
    year={2024}
}
SuGaR
CVPR 2024

SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering

We introduce a method that extracts accurate and editable meshes from 3D Gaussian Splatting representations within minutes on a single GPU. This enables easy editing, sculpting, rigging, animating, or relighting of the Gaussians using traditional softwares (Blender, Unity, Unreal Engine, etc.) by manipulating the mesh instead of the Gaussians themselves.

@article{guedon2023sugar,
    title={SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering},
    author={Gu{\'e}don, Antoine and Lepetit, Vincent},
    journal={CVPR},
    year={2024}
}
MACARONS
CVPR 2023

MACARONS: Mapping And Coverage Anticipation with RGB ONline Self-supervision

We introduce a novel method that simultaneously learns to explore new large environments and to reconstruct them in 3D from color images only, in a self-supervised fashion.

Paper Code
@inproceedings{guedon2023macarons,
    title={{MACARONS: Mapping And Coverage Anticipation with RGB ONline Self-supervision}},
    author={Gu{\'e}don, Antoine and Monnier, Tom and Monasse, Pascal and Lepetit, Vincent},
    booktitle={{CVPR}},
    year={2023},
}
SCONE
NeurIPS 2022 · Spotlight

SCONE: Surface Coverage Optimization in uNknown Environments by Volumetric Integration

We introduce a novel approach to solve the Next Best View problem for dense 3D reconstruction in unknown environments. Contrary to other learning-based methods, our approach scales to large 3D scenes and handles completely free camera motion at inference.

Paper Code
@inproceedings{guedon2022scone,
    title={{SCONE: Surface Coverage Optimization in Unknown Environments by Volumetric Integration}},
    author={Gu{\'e}don, Antoine and Monasse, Pascal and Lepetit, Vincent},
    booktitle={{Advances in Neural Information Processing Systems}},
    year={2022},
}